Town Hall

Town Halls are a collective name for the primary structure, given at the start of the game alongside a Core Structure.

The main role of Town Halls is to train workers, and receive gathered resources (minerals and biomass). For this reason, Town Halls are almost always placed beside resources. Constructing a Town Hall in this way is often referred to as Expanding, an indicator of willingness to extend the game by prioritising the economy.

Another facet of Town Halls is that they can be upgraded twice, allowing the player to access higher tech. Many upgrades, especially general attack/armour upgrades, require upgrading the Town Hall to unlock.

Town Halls all cost 400 minerals, and take 70 seconds to construct. They are also the only non-Farm food source.

Each race's Town Halls, in order of Tier, are as follows:


 * Curator: Ancient of Guardians, Ancient of Watchers, Ancient of Curators. Provides 10 Food.
 * Defiled: Temple of the Tides, Tsunami Temple, Neptune Temple. Provides 12 Food.
 * Exalted: Observatory. Arcane Spire, Violet Citadel. Provides 14 Food.
 * Fallen: Church, Dark Temple, Unholy Sanctuary. Provides 12 Food.

Each Town Hall has features unique to it:


 * Curator Town Halls: Can attack.
 * Defiled Town Halls: Spread Blight.
 * Exalted Town Halls: Is a Detector, and has Electrify, which provides damage to nearby Towers.
 * Fallen Town Halls: Shorter upgrade time to higher tiers.

Sniping Town Halls at any stage of the game can prove to be an effective strategy, as it immediately disturbs the opponent's income by forcing workers mining at said base to walk a longer distance to return resources, and as the Town Hall is also a worker production facility, reduces the rate of growth of worker count.